Help needed:

Keith Robison robison1 at husc9.harvard.edu
Mon Jun 29 22:48:07 EST 1992


kfischer at mesa.llnl.gov (K. Fischer) writes:
 
>Hello,
>I need some assistance.  I would like to create a game that
>roughly follows the transformations from the early critters
>on the earth to present day ones.  (ie, if you "win" at one

>Thanks,
>--
>Kathleen Fischer
>kfischer at mesa.llnl.gov

Some sources which are not exactly what you are looking for, but
you may find useful:

	1) Tom Ray's artificial life work (I plug him because he''s
           from my alma mater!), as well as the rest of the AL crowd.
 	   A number of them have played with various computer-driven
	   "evolutions".

	2) Richard Dawkin's "The Blind Watchmaker".  He proposed a
	   scheme for evolving shapes called biomorphs.


	3) AK Dewdney's Computer Recreations column in Scientific American.
	   In particular, the one he did on biomorphs I believe covered
	   some other work similar to what you are proposing.



Keith Robison
Harvard University
Program in Biochemistry, Molecular, Cellular, and Developmental Biology

robison at ribo.harvard.edu 



More information about the Mol-evol mailing list