gradient background in Raster3D ?
Steven Weigand
weigansj at nwu.edu
Mon Oct 19 09:32:01 EST 1998
You can try puting a plane (two triangles) in the background with
colored verticies. For this you need version Raster3D V2.4f though.
---
Steven Weigand mailto:steve at xray1.pharm.nwu.edu
Dept. Mol. Pharm. Biol. Chem. -- S215 Lab phone: (312) 503-0813
Northwestern University Medical School
303 East Chicago Ave. Chicago, IL 60611
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Template file for MolScript v1.4 output to render file (Raster3D)
63 63 tiles in x,y; small: 63 47, large: 80 64, print:165 125 (pixel mode 3)
18 18 pixels (x,y) per tile; small and large: 24 24, print: 30 30
3 pixel mode: 3x3 virtual pixels -> 2x2 pixels
1 1 1 RGB background colour; white
T F = no shadows cast, T = shadows
25 Phong power
0.20 Straight-on (secondary) light contribution
0.05 ambient light contribution
0.40 specular reflection component
4.0 eye position
1 2 1 main light source position; over right sholder
1 0 0 0 input coordinate, radius transformation
0 1 0 0
0 0 1 0
0 0 0 0.75
3 mixed objects
* (free format triangle and plane descriptors)
* (free format sphere descriptors)
* (free format cylinder descriptors)
1
-0.50 -0.50 -0.50 -0.50 0.50 -0.50 0.50 -0.50 -0.50 0 0 0.25
17
0.0 0.0 0.5 0.5 0.5 1.0 0.0 0.0 0.5
1
-0.50 0.50 -0.50 0.50 -0.50 -0.50 0.50 0.50 -0.50 0.25 0.25 1
17
0.5 0.5 1.0 0.0 0.0 0.5 0.5 0.5 1.0
0
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