kfischer at mesa.llnl.gov (K. Fischer) writes:
>Hello,
>I need some assistance. I would like to create a game that
>roughly follows the transformations from the early critters
>on the earth to present day ones. (ie, if you "win" at one
>Thanks,
>--
>Kathleen Fischer
>kfischer at mesa.llnl.gov
Some sources which are not exactly what you are looking for, but
you may find useful:
1) Tom Ray's artificial life work (I plug him because he''s
from my alma mater!), as well as the rest of the AL crowd.
A number of them have played with various computer-driven
"evolutions".
2) Richard Dawkin's "The Blind Watchmaker". He proposed a
scheme for evolving shapes called biomorphs.
3) AK Dewdney's Computer Recreations column in Scientific American.
In particular, the one he did on biomorphs I believe covered
some other work similar to what you are proposing.
Keith Robison
Harvard University
Program in Biochemistry, Molecular, Cellular, and Developmental Biology
robison at ribo.harvard.edu