In article <2hhcc2$kmg at corax.udac.uu.se> gerard at rigel.bmc.uu.se (Gerard Kleijwegt) writes:
>In article <D.LOVE.94Jan18110048 at dlpx1.dl.ac.uk>, d.love at dl.ac.uk (Dave Love) writes:
>|> In article <2hfj4t$qo7 at orion.cc.andrews.edu>, clarence at orion.cc.andrews.edu (Clarence L. Thomas IV) writes:
>|>>|> We hope that the next release of the CCP4 suite will fix most of these
>|> bugs. Probably the Uppsala Software Factory is also working on the
>|> problem. Gerard?
>>With a generous grant from the International Red Cross,
>we are now extending OOPS to include natural disasters.
>The input to OOPS is a world (in PDB format !) and a
>number of O datablocks. OOPS will look for bad or
>suspect disaster areas. It then generates a set of
>O macros which automatically take you from one disaster
>area to the next and tell you what's wrong/suspect about
>it, thereby reducing the time it takes you to rebuild
>your world by a factor of 2 to 10. In the future,
>we also hope to include inner-city violence.
>>P.S.: from the list of bugs (or, rather, features, since
>they're documented now) it would seem as if God programs
>P.P.S.: OOPS is NOT compatible with FRODO. Real men don't
>use FRODO, they write O macros.
This would presumably interact directly with natural disasters like
earthquakes (molecular dynamics) and volcanoes (simulated annealing).