We have colored an accessible surface by curvature in Grasp v1.2.
However, there is a nasty stippling pattern which seems to happen
with every RGB image it generates.
To remedy this, I looked in the documentation for ungrasp and
raster3d, and can turn a GRASP surface file into a nicely
rendered raster3d rgb. However, I lose the coloration by curvature,
and ungrasp claims it can't yet deal with curvature.
So: how would I take the curvature colors and map them to the
surface to be rendered in Raster3d? I'm only asking around
(as opposed to continuing to bang my head against the brick wall)
because we need the figure yesterday (as always).
Yoram A. Puius Albert Einstein College of Medicine
M.D.-Ph.D. Student Department of Biochemistry
mailto:puius at aecom.yu.edu 1300 Morris Park Avenue, Bronx, NY 10461
I'm not afraid of succeeding nor am I of trying -- but
to say I knew exactly what I'm doing would be lying. - Meryn Cadell